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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk672
1 files changed, 672 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk
new file mode 100644
index 0000000..cd1e918
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+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - 100% shader fractal [origami edit].milk
@@ -0,0 +1,672 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=4.000
+fGammaAdj=1.000
+fDecay=0.500
+fVideoEchoZoom=1.030
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=0
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=0.010
+fWaveSmoothing=0.000
+fWaveParam=0.000
+fModWaveAlphaStart=1.000
+fModWaveAlphaEnd=1.000
+fWarpAnimSpeed=1.549
+fWarpScale=2.940
+fZoomExponent=0.02049
+fShader=1.000
+zoom=1.00000
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=1.45984
+sx=1.00000
+sy=1.00000
+wave_r=0.000
+wave_g=0.000
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.005
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=1.000
+ib_size=0.000
+ib_r=1.000
+ib_g=1.000
+ib_b=1.000
+ib_a=1.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=5.000
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.000
+wavecode_0_enabled=1
+wavecode_0_samples=495
+wavecode_0_sep=4
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=100.00000
+wavecode_0_smoothing=1.00000
+wavecode_0_r=0.010
+wavecode_0_g=0.000
+wavecode_0_b=0.000
+wavecode_0_a=1.000
+wave_0_init1=t2 = 0;
+wave_0_init2=t3 = 0;
+wave_0_init3=t4 = 0;
+wave_0_init4=ab = 1;
+wave_0_per_frame1=t1 = q1;
+wave_0_per_frame2=t2 = q2;
+wave_0_per_frame3=t3 = q3;
+wave_0_per_frame4=t4 = q4;
+wave_0_per_frame5=t5 = q5;
+wave_0_per_frame6=t6 = q6;
+wave_0_per_frame7=t8 = .07;
+wave_0_per_frame8=t7 = 1;
+wave_0_per_point1=t7 = -t7;
+wave_0_per_point2=pi = asin(1);
+wave_0_per_point3=n = 180;
+wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
+wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
+wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
+wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
+wave_0_per_point8=
+wave_0_per_point9=
+wave_0_per_point10=
+wave_0_per_point11=d = 1.4; // makes the perspective impact
+wave_0_per_point12=zoom = 0.85;
+wave_0_per_point13=
+wave_0_per_point14=w1 = q12;
+wave_0_per_point15=w2 = q13;
+wave_0_per_point16=w3 = q14;
+wave_0_per_point17=
+wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
+wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
+wave_0_per_point20=z1 = my_z;
+wave_0_per_point21=
+wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
+wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
+wave_0_per_point24=y2 = y1;
+wave_0_per_point25=
+wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
+wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
+wave_0_per_point28=x3 = x2;
+wave_0_per_point29=
+wave_0_per_point30=// perspective calculation
+wave_0_per_point31=
+wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
+wave_0_per_point33=w = atan2(x3,y3);
+wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
+wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
+wave_0_per_point36=
+wave_0_per_point37=my_x = zoom*sin(w)*p;
+wave_0_per_point38=my_y = zoom*cos(w)*p;
+wave_0_per_point39=
+wave_0_per_point40=x = 0.5 + my_x;
+wave_0_per_point41=y = 0.5 + my_y;
+wave_0_per_point42=
+wave_0_per_point43=g = -z3*0.8 + 0.55;
+wave_0_per_point44=//b = min(1,max(0,b))*0.5;
+wave_0_per_point45=//r = 1-b*2
+wave_0_per_point46=//b = (1 - r)*0.1;
+wave_0_per_point47=//a = 7/(d*16) - 0.1;
+wavecode_1_enabled=0
+wavecode_1_samples=445
+wavecode_1_sep=4
+wavecode_1_bSpectrum=1
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=1
+wavecode_1_scaling=100.00000
+wavecode_1_smoothing=1.00000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=0.990
+wave_1_init1=t2 = 0;
+wave_1_init2=t3 = 0;
+wave_1_init3=t4 = 0;
+wave_1_init4=ab = 1;
+wave_1_per_frame1=t1 = q1;
+wave_1_per_frame2=t2 = q2;
+wave_1_per_frame3=t3 = q3;
+wave_1_per_frame4=t4 = q4;
+wave_1_per_frame5=t5 = q5;
+wave_1_per_frame6=t6 = q6;
+wave_1_per_frame7=t8 = .09;
+wave_1_per_frame8=t7 = 1;
+wave_1_per_point1=t7 = -t7;
+wave_1_per_point2=pi = asin(1);
+wave_1_per_point3=n = 160;
+wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
+wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
+wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
+wave_1_per_point7=zz = sin(sample*pi*n)*rd;
+wave_1_per_point8=
+wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
+wave_1_per_point10=d1 = 1;
+wave_1_per_point11=xx = xx*d1;
+wave_1_per_point12=yy = yy*d1;
+wave_1_per_point13=zz = zz*d1;
+wave_1_per_point14=
+wave_1_per_point15=w = -d*t5;
+wave_1_per_point16=s1 = sin(t2*1+w);
+wave_1_per_point17=s2 = sin(t3*1+w);
+wave_1_per_point18=s3 = sin(t4*1+w);
+wave_1_per_point19=c1 = cos(t2*1+w);
+wave_1_per_point20=c2 = cos(t3*1+w);
+wave_1_per_point21=c3 = cos(t4*1+w);
+wave_1_per_point22=
+wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
+wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
+wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
+wave_1_per_point26=
+wave_1_per_point27=a = 0.75;
+wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
+wave_1_per_point29=x = 0.5 + zoom*x1;
+wave_1_per_point30=y = 0.5 + zoom*y1;
+wave_1_per_point31=
+wave_1_per_point32=pi3 = 3.1415*2*0.3333;
+wave_1_per_point33=t = sample*pi*4-2*time;
+wave_1_per_point34=c=1.6;
+wave_1_per_point35=r = sin(t)*c;
+wave_1_per_point36=
+wave_1_per_point37=g = sin(t+pi3)*c;
+wave_1_per_point38=
+wave_1_per_point39=b = sin(t-pi3)*c;
+wave_1_per_point40=
+wave_1_per_point41=j = 0.71;
+wave_1_per_point42=//r = 0.5+xx*j;
+wave_1_per_point43=//g = 0.5+yy*j;
+wave_1_per_point44=//b = 0.5+zz*j;
+wave_1_per_point45=
+wave_1_per_point46=r = if(above(r,1),1,r);
+wave_1_per_point47=r = if(below(r,0),0,r);
+wave_1_per_point48=g = if(above(g,1),1,g);
+wave_1_per_point49=g = if(below(g,0),0,g);
+wave_1_per_point50=b = if(above(b,1),1,b);
+wave_1_per_point51=b = if(below(b,0),0,b);
+wave_1_per_point52=a = 1-(z + a)/2;
+wave_1_per_point53=
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=4
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.09348
+wavecode_2_smoothing=1.00000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wave_2_init1=t2 = 0;
+wave_2_init2=t3 = 0;
+wave_2_init3=t4 = 0;
+wave_2_init4=ab = 1;
+wave_2_per_frame1=t1 = q1;
+wave_2_per_frame2=t2 = q2;
+wave_2_per_frame3=t3 = q3;
+wave_2_per_frame4=t4 = q4;
+wave_2_per_frame5=t5 = q5;
+wave_2_per_frame6=t6 = q6;
+wave_2_per_point1=s8 = sample*383;
+wave_2_per_point2=
+wave_2_per_point3=s = 100;//0.3;
+wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
+wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
+wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
+wave_2_per_point7=
+wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
+wave_2_per_point9=d1 = 1/d;
+wave_2_per_point10=xx = xx*d1;
+wave_2_per_point11=yy = yy*d1;
+wave_2_per_point12=zz = zz*d1;
+wave_2_per_point13=
+wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
+wave_2_per_point15=s1 = sin(t2*w);
+wave_2_per_point16=s2 = sin(t3*w);
+wave_2_per_point17=s3 = sin(t4*w);
+wave_2_per_point18=c1 = cos(t2*w);
+wave_2_per_point19=c2 = cos(t3*w);
+wave_2_per_point20=c3 = cos(t4*w);
+wave_2_per_point21=
+wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
+wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
+wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
+wave_2_per_point25=
+wave_2_per_point26=a = 2;
+wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
+wave_2_per_point28=x = 0.5 + zoom*x1;
+wave_2_per_point29=y = 0.5 + zoom*y1;
+wave_2_per_point30=
+wave_2_per_point31=pi3 = 3.1415*2*0.3333;
+wave_2_per_point32=t = -z*13+t5*20;
+wave_2_per_point33=c = 10;
+wave_2_per_point34=r = sin(t)*c;
+wave_2_per_point35=
+wave_2_per_point36=g = sin(t+pi3)*c;
+wave_2_per_point37=
+wave_2_per_point38=b = sin(t-pi3)*c;
+wave_2_per_point39=
+wave_2_per_point40=j = 0.71;
+wave_2_per_point41=//r = 0.5+xx*j;
+wave_2_per_point42=//g = 0.5+yy*j;
+wave_2_per_point43=//b = 0.5+zz*j;
+wave_2_per_point44=
+wave_2_per_point45=r = if(above(r,1),1,r);
+wave_2_per_point46=r = if(below(r,0),0,r);
+wave_2_per_point47=g = if(above(g,1),1,g);
+wave_2_per_point48=g = if(below(g,0),0,g);
+wave_2_per_point49=b = if(above(b,1),1,b);
+wave_2_per_point50=b = if(below(b,0),0,b);
+wave_2_per_point51=
+wave_2_per_point52=
+wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
+wavecode_3_enabled=0
+wavecode_3_samples=484
+wavecode_3_sep=4
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=9.94125
+wavecode_3_smoothing=1.00000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+wave_3_init1=t2 = 0;
+wave_3_init2=t3 = 0;
+wave_3_init3=t4 = 0;
+wave_3_init4=ab = 1;
+wave_3_per_frame1=t1 = q1;
+wave_3_per_frame2=t2 = q2;
+wave_3_per_frame3=t3 = q3;
+wave_3_per_frame4=t4 = q4;
+wave_3_per_frame5=t5 = q5;
+wave_3_per_frame6=t6 = q6;
+wave_3_per_point1=s8 = sample*383;
+wave_3_per_point2=
+wave_3_per_point3=s = 0.25;
+wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
+wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
+wave_3_per_point6=zz = 0;
+wave_3_per_point7=
+wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
+wave_3_per_point9=w = 1;
+wave_3_per_point10=
+wave_3_per_point11=s1 = sin(t2*1);
+wave_3_per_point12=s2 = sin(t3*0);
+wave_3_per_point13=s3 = sin(t4*1);
+wave_3_per_point14=c1 = cos(t2*1);
+wave_3_per_point15=c2 = cos(t3*0);
+wave_3_per_point16=c3 = cos(t4*1);
+wave_3_per_point17=
+wave_3_per_point18=
+wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
+wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
+wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
+wave_3_per_point22=
+wave_3_per_point23=a = 500;
+wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
+wave_3_per_point25=x = 0.5 + zoom*x1;
+wave_3_per_point26=y = 0.5 + zoom*y1;
+wave_3_per_point27=
+wave_3_per_point28=pi3 = 3.1415*2*0.3333;
+wave_3_per_point29=t = -z*5+t5;
+wave_3_per_point30=c = 10;
+wave_3_per_point31=r = sin(t)*c;
+wave_3_per_point32=
+wave_3_per_point33=g = sin(t+pi3)*c;
+wave_3_per_point34=
+wave_3_per_point35=b = sin(t-pi3)*c;
+wave_3_per_point36=
+wave_3_per_point37=j = 0.71;
+wave_3_per_point38=//r = 0.5+xx*j;
+wave_3_per_point39=//g = 0.5+yy*j;
+wave_3_per_point40=//b = 0.5+zz*j;
+wave_3_per_point41=
+wave_3_per_point42=r = if(above(r,1),1,r);
+wave_3_per_point43=r = if(below(r,0),0,r);
+wave_3_per_point44=g = if(above(g,1),1,g);
+wave_3_per_point45=g = if(below(g,0),0,g);
+wave_3_per_point46=b = if(above(b,1),1,b);
+wave_3_per_point47=b = if(below(b,0),0,b);
+wave_3_per_point48=
+wave_3_per_point49=
+wave_3_per_point50=a = sigmoid(z,5);
+shapecode_0_enabled=1
+shapecode_0_sides=100
+shapecode_0_additive=1
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.140
+shapecode_0_y=0.130
+shapecode_0_rad=0.20388
+shapecode_0_ang=0.62830
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.17257
+shapecode_0_r=1.000
+shapecode_0_g=0.000
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=1.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_init1=vx = 0;
+shape_0_init2=vy = 0;
+shapecode_1_enabled=0
+shapecode_1_sides=100
+shapecode_1_additive=0
+shapecode_1_thickOutline=1
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.40271
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=2.23888
+shapecode_1_r=1.000
+shapecode_1_g=1.000
+shapecode_1_b=1.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.080
+shapecode_1_g2=0.000
+shapecode_1_b2=0.000
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shapecode_2_enabled=0
+shapecode_2_sides=100
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=1
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=1.21525
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=2.57611
+shapecode_2_tex_zoom=0.55595
+shapecode_2_r=1.000
+shapecode_2_g=1.000
+shapecode_2_b=1.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=0.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shapecode_3_enabled=0
+shapecode_3_sides=34
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.990
+shapecode_3_y=0.990
+shapecode_3_rad=0.02558
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=0.000
+shapecode_3_g=1.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=1.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+per_frame_init_1=x1 = 0;
+per_frame_init_2=y1 = 0;
+per_frame_1=//q1 = 0;
+per_frame_2=v = 0.8;
+per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
+per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
+per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
+per_frame_6=
+per_frame_7=n = n + j1*0.0052;
+per_frame_8=n1 = n1 + j2*0.0052;
+per_frame_9=n2 = n2 + j3*0.0052;
+per_frame_10=
+per_frame_11=
+per_frame_12=q12 = n*0.01;
+per_frame_13=q13 = n1*0.01;
+per_frame_14=q14 = n2*0.01;
+per_frame_15=
+per_frame_16=k = k*0.99 + sqr(mid_att*2);
+per_frame_17=q25 = k*0.00;
+per_frame_18=
+per_frame_19=zoom = 0.995;
+per_frame_20=warp = 0;
+per_frame_21=
+per_frame_22=rot = -0.00;
+per_frame_23=
+per_frame_24=w = -0.46;
+per_frame_25=q21 = sin(w);
+per_frame_26=q22 = cos(w);
+per_frame_27=
+per_frame_28=w = -n*0.001;
+per_frame_29=q23 = sin(w);
+per_frame_30=q24 = cos(w);
+per_frame_31=q29 = n1*0.004;
+per_frame_32=q30 = n2*0.004;
+per_frame_33=
+per_frame_34=//before inversion
+per_frame_35=scale = 3;
+per_frame_36=angle = (n1-n2)*0.0004;
+per_frame_37=translation_x = 0;
+per_frame_38=translation_y = 0.02;
+per_frame_39=
+per_frame_40=//complex inverted
+per_frame_41=iscale = 0.2;
+per_frame_42=iangle = sin(time*0.1337)*0.04;
+per_frame_43=itranslation_u = 0;
+per_frame_44=itranslation_v = 0;
+per_frame_45=
+per_frame_46=
+per_frame_47=// the möbius transformation
+per_frame_48=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
+per_frame_49=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
+per_frame_50=// so a/c and mu can be calculated outside of the shader
+per_frame_51=
+per_frame_52=a_r = cos(angle)*scale;
+per_frame_53=a_i = sin(angle)*scale;
+per_frame_54=b_r = translation_x;
+per_frame_55=b_i = translation_y;
+per_frame_56=
+per_frame_57=c_r = -cos(iangle)*iscale;
+per_frame_58=c_i = -sin(iangle)*iscale;
+per_frame_59=d_r = itranslation_u;
+per_frame_60=d_i = itranslation_v;
+per_frame_61=
+per_frame_62=// c^(-1)
+per_frame_63=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
+per_frame_64=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
+per_frame_65=
+per_frame_66=// a*c^(-1)
+per_frame_67=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
+per_frame_68=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
+per_frame_69=
+per_frame_70=// (bc-ad)
+per_frame_71=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
+per_frame_72=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
+per_frame_73=
+per_frame_74=// mu*c^(-1)
+per_frame_75=q3 = bcad_r*c_inv_r - bcad_i*c_inv_i;
+per_frame_76=q4 = bcad_r*c_inv_i - bcad_i*c_inv_r;
+per_frame_77=
+per_frame_78=q1 = ac_r;
+per_frame_79=q2 = ac_i;
+per_frame_80=
+per_frame_81=q5 = c_r;
+per_frame_82=q6 = c_i;
+per_frame_83=q7 = d_r;
+per_frame_84=q8 = d_i;
+per_pixel_1=r = bass/4;
+per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
+per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
+per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
+per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
+per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
+per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
+per_pixel_8=
+per_pixel_9=
+per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
+per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
+per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
+per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
+per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
+per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
+per_pixel_16=
+per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
+per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
+per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
+per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
+per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
+per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
+per_pixel_23=
+per_pixel_24=v = 0.4;
+per_pixel_25=dx = (x1+x2+x3)*v;
+per_pixel_26=dy = (y1+y2+y3)*v;
+warp_1=`float1 s,c;
+warp_2=`
+warp_3=`shader_body
+warp_4=`{
+warp_5=`ret = 0;
+warp_6=`
+warp_7=`// fern fractal on the red channel
+warp_8=`
+warp_9=`float2 uv0 = uv.yx*4 -float2(3,0);
+warp_10=`float c0 = tex2D(sampler_fc_main, uv0).z; // feeded by the spiral
+warp_11=`
+warp_12=`float2 uv1 = 0.5 + (uv-0.5)*1.15 + float2(-1,1)*0.05; // main arm
+warp_13=`float1 c1 = tex2D(sampler_fc_main, uv1).x;
+warp_14=`
+warp_15=`float2 uv2 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4; // upper limb
+warp_16=`float1 c2 = tex2D(sampler_fc_main, uv2).x;
+warp_17=`
+warp_18=`float2 uv3 = float2(1,2) + (float2(1,-1)*uv + float2(0,1) - 0.5)*4; // lower limb
+warp_19=`float1 c3 = tex2D(sampler_fc_main, uv3).x;
+warp_20=`
+warp_21=`ret.x = (c0 + c1 + c2 + c3)*1.075; // composition of the red fractal
+warp_22=`
+warp_23=`// spiral in the blue channel
+warp_24=`
+warp_25=`float2 uv4 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4;
+warp_26=`float1 c4 = tex2D(sampler_fc_main, uv4).x; // feeded by the fern
+warp_27=`
+warp_28=`s = q21; // sin(w)
+warp_29=`c = q22; // cos(w)
+warp_30=`float2 scale = 1.05;
+warp_31=`float2 uv5 = (uv-0.5)*aspect.xy;
+warp_32=` uv5 = scale*float2( c*uv5.x - s*uv5.y, s*uv5.x + c*uv5.y); // rotation
+warp_33=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
+warp_34=`
+warp_35=`float1 c5 = tex2D(sampler_fc_main, uv5).z;
+warp_36=`
+warp_37=`ret.z = (c4 + c5)*1.075 - 0.00;
+warp_38=`
+warp_39=`// mirrored rotated checker in the green channel
+warp_40=`
+warp_41=`s = q23; // sin(w)
+warp_42=`c = q24; // cos(w)
+warp_43=`
+warp_44=`float2 uv6 = (uv-0.5)*aspect.xy*2.4;
+warp_45=` uv6 = scale*float2( c*uv6.x - s*uv6.y, s*uv6.x + c*uv6.y); // rotation
+warp_46=` uv6 = 0.5 + uv6*aspect.zw + float2(q29,q30);
+warp_47=`
+warp_48=` uv6 = 1.0 - abs( frac( uv6 * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
+warp_49=`
+warp_50=`float c6 = tex2D(sampler_fc_main,uv6).z; // feeded by the spiral
+warp_51=`float c7 = tex2D(sampler_fc_main,uv6).y;
+warp_52=`
+warp_53=`ret.y = lerp(max(c6,c7-0.15),tex2D(sampler_fc_main,uv_orig).y-0.004,0.3); // motion blur
+warp_54=`
+warp_55=`}
+comp_1=`sampler sampler_paper;
+comp_2=`shader_body
+comp_3=`{
+comp_4=`
+comp_5=`float2 ac = float2(q1,q2);
+comp_6=`float2 mu = float2(q3,q4);
+comp_7=`float2 c = float2(q5,q6);
+comp_8=`float2 d = float2(q7,q8);
+comp_9=`
+comp_10=`float2 z = (uv-0.5)*aspect.wz;
+comp_11=`
+comp_12=`// (c*z + d)
+comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
+comp_14=`// mu/(cz+d)
+comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
+comp_16=`
+comp_17=` d = texsize.zw*4;
+comp_18=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).x;
+comp_19=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).x;
+comp_20=`
+comp_21=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 + float2(dx,dy)*.01) * 2 - 1.0 )-0.5)*0.99;
+comp_22=`
+comp_23=`ret.x = GetPixel(moebius).y;
+comp_24=`ret.z = GetPixel(uv).x;
+comp_25=`ret.y = GetBlur1(moebius).z;
+comp_26=`
+comp_27=`ret = tex2d(sampler_paper, moebius);
+comp_28=`ret = lerp(ret,float3(-1,-2,1),GetBlur2(uv-float2(dx,dy)*0.02).x*0.4);
+comp_29=`ret = lerp(ret,float3(0,-0.1,-0.2),GetBlur2(moebius).z*1.4);
+comp_30=`ret = lerp(ret,ret*0.6-0.2,GetPixel(moebius).y*1);
+comp_31=`ret = lerp(ret,float3(1.6,0,0.6),GetPixel(moebius).z*0.38);
+comp_32=`ret = lerp(ret,float3(2,4,3),GetPixel(uv-float2(dx,dy)*0.012).x*0.2);
+comp_33=`//ret = GetPixel(uv);
+comp_34=`}